So the city is done, the prefabs are kept for another version, whats left now is improving, making spots, optimising, sounds, other important things which take houres..
i post some screens and keep updating this post untill the projct is done
On this blog you will find back anything that i ever created with hammer or other programs.
January 17, 2011
January 14, 2011
Silkroad Samarkand city: CS:S Remake
I started to make the city Samarkand from Silkroad for counter strike source; it will not take too long to make since the buildings arent that hard shaped and the materials are easy to find.
i save first all buildings one by one so i can make another vers of the map later, perhaps for a de, cs and zm version.
anybody who played silkroad should erecognize the buildings.
[Click the image to open them in full-size]
i save first all buildings one by one so i can make another vers of the map later, perhaps for a de, cs and zm version.
anybody who played silkroad should erecognize the buildings.
[Click the image to open them in full-size]
End of week 1
starting to make spots/optimising/other important changes now
December 4, 2010
December 3, 2010
Alot new stuff at ZM_HomeCity
So i worked really hard on alot new elements, retexturing, new skybox and light envoriment, soundscapes, spots,.. i'll just show u the screens so you know what im talking about!
This is the new "entrance" to the tunnel/pipe system
As you can see a new light envoriment and skybox, which is really nice at this map.
This is a new area, a small hut where humans cant camp against zombies, if you by accident fall or walk on the sand you will down into water, its simular to drift sand.
a new building finished, its the engine room
another new building finished, this is an apartment with stairs and 3 rooms, (not showing the inside now)
the tunnel/pipes
a whole new decoration for the piramide cave. its as good as finished aswell. some new functions makes it easy to stay alive if you are human.
These are the lab rooms next to the piramide cave, only need some more details and props.
top view of the map
new bunker added, access by 2 sliding doors which go really slow and only openable each 10seconds.
space in the bunker is limited.
Nothing much to say. just a screenshot of the corner of the street.
I hope my map is finished soon, maybe i will get some help from somebody so my map wont lag so much.. i dont feel like lagging but people with a slower computer might. but dont worry :)
BTW: how to get on this nice spot on the map, follow the lines:
(CLICK THE IMAGE FOR FULL SIZE)
November 28, 2010
November 26, 2010
2 flats+underground maze
so i edited again a little because i had some nice ideas, now im working on my map for 3-4days and there is a little result, i added 2 new buildings, 1 have an entrance that goes downstairs and you will enter a secret maze, if you found your way to the second floor of the maze, there is even a second one;)
when you finished that you get a secret ladder to building 2 which will be hard to be discovered so it appears to be a perfect hiding place.
when you finished that you get a secret ladder to building 2 which will be hard to be discovered so it appears to be a perfect hiding place.
floor1 maze:
floor2 maze:
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