December 3, 2010

Alot new stuff at ZM_HomeCity

So i worked really hard on alot new elements, retexturing, new skybox and light envoriment, soundscapes, spots,.. i'll just show u the screens so you know what im talking about!

This is the new "entrance" to the tunnel/pipe system

As you can see a new light envoriment and skybox, which is really nice at this map.

This is a new area, a small hut where humans cant camp against zombies, if you by accident fall or walk on the sand you will down into water, its simular to drift sand.

a new building finished, its the engine room

another new building finished, this is an apartment with stairs and 3 rooms, (not showing the inside now) 

the tunnel/pipes

a whole new decoration for the piramide cave. its as good as finished aswell. some new functions makes it easy to stay alive if you are human.


These are the lab rooms next to the piramide cave, only need some more details and props.

top view of the map

new bunker added, access by 2 sliding doors which go really slow and only openable each 10seconds.
space in the bunker is limited.

Nothing much to say. just a screenshot of the corner of the street.
I hope my map is finished soon, maybe i will get some help from somebody so my map wont lag so much.. i dont feel like lagging but people with a slower computer might. but dont worry :)


BTW: how to get on this nice spot on the map, follow the lines:
(CLICK THE IMAGE FOR FULL SIZE)





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