March 10, 2019

Deathrun_luigi's mansion development

When i was younger i had this game called Luigi's Mansion.
It's a game about luigi who needs to swipe the entire mansion from ghosts, collect items and keys to unlock rooms and battle bosses.
I never forgot about the game and i wanted to remake it as a deathrun map for source.
Never got really far on the mapping part itself, i did make a few custom textures and had a few custom models too but the project died out eventually.
Still love the idea, the theme is lovely. I Wish somebody would finish the map !

This map was started in 2014




my sketch of the map for source
the main entrance in the game




















March 1, 2019

Deathrun_Hang_em_High Development

This map has to be one of my favorite's as well. Even when it's unfinished, i worked countless hours on it to make it look the way it is now. It's a nearly perfect remake scale 1:1 from the Crash Bandicoot PS1, levels: Hang em high, An Arabian level which is situated on rooftops in the city.

I ripped all the textures myself from the game, included sounds, and custom models. Even added the exact same skybox. Also added custom light rad's to make the light in the map perfect. Like i mentioned, i really spend many hours on this map.

The map is in a stage where i completed it for about 75%. Which includes the entire deathrun course with nearly all traps done.
What was left to make: Bonus levels/minigames; Finishing of the last traps; online testing..

Never found the time or inspiration to complete the map.
Very proud that i realised this work in progress.
Also have plenty of screenshots!






































ZM_Lila_Rome_Development

Lil A Rome. Or known as ZM_Lila map versions, After i made my own version ZM_Lila_Beach i wanted to make another quality version remake of...